/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2016 Live Networks, Inc. All rights reserved. // A source that consists of multiple byte-stream files, read sequentially // Implementation #include "ByteStreamMultiFileSource.hh" ByteStreamMultiFileSource ::ByteStreamMultiFileSource(UsageEnvironment& env, char const** fileNameArray, unsigned preferredFrameSize, unsigned playTimePerFrame) : FramedSource(env), fPreferredFrameSize(preferredFrameSize), fPlayTimePerFrame(playTimePerFrame), fCurrentlyReadSourceNumber(0), fHaveStartedNewFile(False) { // Begin by counting the number of sources: for (fNumSources = 0; ; ++fNumSources) { if (fileNameArray[fNumSources] == NULL) break; } // Next, copy the source file names into our own array: fFileNameArray = new char const*[fNumSources]; if (fFileNameArray == NULL) return; unsigned i; for (i = 0; i < fNumSources; ++i) { fFileNameArray[i] = strDup(fileNameArray[i]); } // Next, set up our array of component ByteStreamFileSources // Don't actually create these yet; instead, do this on demand fSourceArray = new ByteStreamFileSource*[fNumSources]; if (fSourceArray == NULL) return; for (i = 0; i < fNumSources; ++i) { fSourceArray[i] = NULL; } } ByteStreamMultiFileSource::~ByteStreamMultiFileSource() { unsigned i; for (i = 0; i < fNumSources; ++i) { Medium::close(fSourceArray[i]); } delete[] fSourceArray; for (i = 0; i < fNumSources; ++i) { delete[] (char*)(fFileNameArray[i]); } delete[] fFileNameArray; } ByteStreamMultiFileSource* ByteStreamMultiFileSource ::createNew(UsageEnvironment& env, char const** fileNameArray, unsigned preferredFrameSize, unsigned playTimePerFrame) { ByteStreamMultiFileSource* newSource = new ByteStreamMultiFileSource(env, fileNameArray, preferredFrameSize, playTimePerFrame); return newSource; } void ByteStreamMultiFileSource::doGetNextFrame() { do { // First, check whether we've run out of sources: if (fCurrentlyReadSourceNumber >= fNumSources) break; fHaveStartedNewFile = False; ByteStreamFileSource*& source = fSourceArray[fCurrentlyReadSourceNumber]; if (source == NULL) { // The current source hasn't been created yet. Do this now: source = ByteStreamFileSource::createNew(envir(), fFileNameArray[fCurrentlyReadSourceNumber], fPreferredFrameSize, fPlayTimePerFrame); if (source == NULL) break; fHaveStartedNewFile = True; } // (Attempt to) read from the current source. source->getNextFrame(fTo, fMaxSize, afterGettingFrame, this, onSourceClosure, this); return; } while (0); // An error occurred; consider ourselves closed: handleClosure(); } void ByteStreamMultiFileSource ::afterGettingFrame(void* clientData, unsigned frameSize, unsigned numTruncatedBytes, struct timeval presentationTime, unsigned durationInMicroseconds) { ByteStreamMultiFileSource* source = (ByteStreamMultiFileSource*)clientData; source->fFrameSize = frameSize; source->fNumTruncatedBytes = numTruncatedBytes; source->fPresentationTime = presentationTime; source->fDurationInMicroseconds = durationInMicroseconds; FramedSource::afterGetting(source); } void ByteStreamMultiFileSource::onSourceClosure(void* clientData) { ByteStreamMultiFileSource* source = (ByteStreamMultiFileSource*)clientData; source->onSourceClosure1(); } void ByteStreamMultiFileSource::onSourceClosure1() { // This routine was called because the currently-read source was closed // (probably due to EOF). Close this source down, and move to the // next one: ByteStreamFileSource*& source = fSourceArray[fCurrentlyReadSourceNumber++]; Medium::close(source); source = NULL; // Try reading again: doGetNextFrame(); }