# # 1. Set the path and clear environment # TARGET_PATH := $(call my-dir) # include $(ENV_CLEAR) # # 2. Set the source files and headers files # TARGET_SRC := xxx_1.c xxx_2.c # TARGET_INC := xxx_1.h xxx_2.h # # 3. Set the output target # TARGET_MODULE := xxx # # 4. Include the main makefile # include $(BUILD_BIN) # # Before include the build makefile, you can set the compilaion # flags, e.g. TARGET_ASFLAGS TARGET_CFLAGS TARGET_CPPFLAGS # TARGET_PATH := $(call my-dir) ######################################### include $(ENV_CLEAR) include $(TARGET_TOP)/middleware/config/mpp_config.mk ifeq ($(MPPCFG_COMPILE_DYNAMIC_LIB), Y) include $(TARGET_PATH)/../config.mk TARGET_SRC := \ pixel_format.c \ fbm.c \ vdecoder.c \ sbm/sbmStream.c \ sbm/sbmFrameBase.c \ sbm/sbmFrameH264.c \ sbm/sbmFrameH265.c TARGET_INC := \ $(TARGET_PATH) \ $(TARGET_PATH)/include \ $(TARGET_PATH)/../include \ $(TARGET_PATH)/../ve/include \ $(TARGET_PATH)/../base/include TARGET_SHARED_LIB := \ libVE \ libcdc_base \ libvideoengine \ libMemAdapter TARGET_CFLAGS += -fPIC -Wall -Wno-unused-variable -Wno-unused-but-set-variable -Wno-unused-function SHARED_LIBS_PATHS := -L$(TARGET_PATH)/../ve/ TARGET_LDFLAGS := -shared -ldl $(SHARED_LIBS_PATHS) TARGET_MODULE := libvdecoder include $(BUILD_SHARED_LIB) endif ifeq ($(MPPCFG_COMPILE_STATIC_LIB), Y) include $(ENV_CLEAR) include $(TARGET_PATH)/../config.mk TARGET_SRC := \ pixel_format.c \ fbm.c \ vdecoder.c \ sbm/sbmStream.c \ sbm/sbmFrameBase.c \ sbm/sbmFrameH264.c \ sbm/sbmFrameH265.c TARGET_INC := \ $(TARGET_PATH) \ $(TARGET_PATH)/include \ $(TARGET_PATH)/../include \ $(TARGET_PATH)/../ve/include \ $(TARGET_PATH)/../base/include TARGET_CFLAGS += -fPIC -Wall -Wno-unused-variable -Wno-unused-but-set-variable -Wno-unused-function TARGET_MODULE := libvdecoder include $(BUILD_STATIC_LIB) endif