# # 1. Set the path and clear environment # TARGET_PATH := $(call my-dir) # include $(ENV_CLEAR) # # 2. Set the source files and headers files # TARGET_SRC := xxx_1.c xxx_2.c # TARGET_INc := xxx_1.h xxx_2.h # # 3. Set the output target # TARGET_MODULE := xxx # # 4. Include the main makefile # include $(BUILD_BIN) # # Before include the build makefile, you can set the compilaion # flags, e.g. TARGET_ASFLAGS TARGET_CFLAGS TARGET_CPPFLAGS # TARGET_PATH :=$(call my-dir) TOP_PATH := $(TARGET_PATH) ######################################### ######################################### #include $(ENV_CLEAR) #include $(TARGET_PATH)/LIBRARY/libisp/build.mk ######################################### include $(ENV_CLEAR) TARGET_SRC := sever.c isp_tuning_cfg_api.c \ TARGET_INC := \ $(TARGET_PATH)/include \ $(TARGET_PATH)/../include/utils \ $(TARGET_PATH)/../include \ $(TARGET_TOP)/middleware/include \ $(TARGET_TOP)/middleware/include/utils \ $(TARGET_TOP)/middleware/include/media \ $(TARGET_TOP)/middleware/media/LIBRARY \ $(TARGET_TOP)/middleware/media/LIBRARY/libisp \ $(TARGET_TOP)/middleware/media/LIBRARY/libisp/include \ $(TARGET_TOP)/middleware/media/LIBRARY/libisp/isp_tuning \ $(TARGET_TOP)/middleware/media/LIBRARY/libisp/include/V4l2Camera \ $(TARGET_TOP)/middleware/media/LIBRARY/libcedarc/include \ $(TARGET_TOP)/middleware/media/isp_tool/include \ $(TARGET_TOP)/middleware/media/include/component \ TARGET_SHARED_LIB := \ libpthread \ liblog \ libmedia_utils \ libmedia_mpp \ libMemAdapter \ libvencoder \ TARGET_STATIC_LIB := \ # libisp_dev \ # libisp_base \ # libisp_math \ # libisp_ae \ # libisp_af \ # libisp_afs \ # libisp_awb \ # libisp_md \ # libisp_iso \ # libisp_gtm \ # libisp_ini \ # libisp_rolloff \ TARGET_CFLAGS := -O2 -fPIC -Wall #TARGET_LDFLAGS += \ # -L $(TARGET_PATH)/LIBRARY/libisp/out \ # -L $(TARGET_PATH)/LIBRARY/libisp \ # -lisp_dev -lisp_base -lisp_math -lisp_ae -lisp_af -lisp_afs \ # -lisp_awb -lisp_md -lisp_iso -lisp_gtm -lisp_ini -liniparser \ # -lpthread -lrt -static TARGET_MODULE := isp_tool object += $(object) $(TARGET_MODULE) #include $(BUILD_BIN)