/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2016 Live Networks, Inc. All rights reserved. // A simple UDP source, where every UDP payload is a complete frame // Implementation #include "BasicUDPSource.hh" #include BasicUDPSource* BasicUDPSource::createNew(UsageEnvironment& env, Groupsock* inputGS) { return new BasicUDPSource(env, inputGS); } BasicUDPSource::BasicUDPSource(UsageEnvironment& env, Groupsock* inputGS) : FramedSource(env), fInputGS(inputGS), fHaveStartedReading(False) { // Try to use a large receive buffer (in the OS): increaseReceiveBufferTo(env, inputGS->socketNum(), 50*1024); // Make the socket non-blocking, even though it will be read from only asynchronously, when packets arrive. // The reason for this is that, in some OSs, reads on a blocking socket can (allegedly) sometimes block, // even if the socket was previously reported (e.g., by "select()") as having data available. // (This can supposedly happen if the UDP checksum fails, for example.) makeSocketNonBlocking(fInputGS->socketNum()); } BasicUDPSource::~BasicUDPSource(){ envir().taskScheduler().turnOffBackgroundReadHandling(fInputGS->socketNum()); } void BasicUDPSource::doGetNextFrame() { if (!fHaveStartedReading) { // Await incoming packets: envir().taskScheduler().turnOnBackgroundReadHandling(fInputGS->socketNum(), (TaskScheduler::BackgroundHandlerProc*)&incomingPacketHandler, this); fHaveStartedReading = True; } } void BasicUDPSource::doStopGettingFrames() { envir().taskScheduler().turnOffBackgroundReadHandling(fInputGS->socketNum()); fHaveStartedReading = False; } void BasicUDPSource::incomingPacketHandler(BasicUDPSource* source, int /*mask*/){ source->incomingPacketHandler1(); } void BasicUDPSource::incomingPacketHandler1() { if (!isCurrentlyAwaitingData()) return; // we're not ready for the data yet // Read the packet into our desired destination: struct sockaddr_in fromAddress; if (!fInputGS->handleRead(fTo, fMaxSize, fFrameSize, fromAddress)) return; // Tell our client that we have new data: afterGetting(this); // we're preceded by a net read; no infinite recursion }