/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2016 Live Networks, Inc. All rights reserved. // A class for streaming data from a (static) memory buffer, as if it were a file. // C++ header #ifndef _BYTE_STREAM_MEMORY_BUFFER_SOURCE_HH #define _BYTE_STREAM_MEMORY_BUFFER_SOURCE_HH #ifndef _FRAMED_SOURCE_HH #include "FramedSource.hh" #endif class ByteStreamMemoryBufferSource: public FramedSource { public: static ByteStreamMemoryBufferSource* createNew(UsageEnvironment& env, u_int8_t* buffer, u_int64_t bufferSize, Boolean deleteBufferOnClose = True, unsigned preferredFrameSize = 0, unsigned playTimePerFrame = 0); // "preferredFrameSize" == 0 means 'no preference' // "playTimePerFrame" is in microseconds u_int64_t bufferSize() const { return fBufferSize; } void seekToByteAbsolute(u_int64_t byteNumber, u_int64_t numBytesToStream = 0); // if "numBytesToStream" is >0, then we limit the stream to that number of bytes, before treating it as EOF void seekToByteRelative(int64_t offset, u_int64_t numBytesToStream = 0); protected: ByteStreamMemoryBufferSource(UsageEnvironment& env, u_int8_t* buffer, u_int64_t bufferSize, Boolean deleteBufferOnClose, unsigned preferredFrameSize, unsigned playTimePerFrame); // called only by createNew() virtual ~ByteStreamMemoryBufferSource(); private: // redefined virtual functions: virtual void doGetNextFrame(); private: u_int8_t* fBuffer; u_int64_t fBufferSize; u_int64_t fCurIndex; Boolean fDeleteBufferOnClose; unsigned fPreferredFrameSize; unsigned fPlayTimePerFrame; unsigned fLastPlayTime; Boolean fLimitNumBytesToStream; u_int64_t fNumBytesToStream; // used iff "fLimitNumBytesToStream" is True }; #endif