sdk-hwV1.3/external/eyesee-mpp/dragonboard/include/V5CDRTP/minigui/ctrl/animation.h

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/**
* \file animation.h
* \author Wei Yongming <vincent@minigui.org>
* \date 2002/01/06
*
\verbatim
This file is part of MiniGUI, a mature cross-platform windowing
and Graphics User Interface (GUI) support system for embedded systems
and smart IoT devices.
Copyright (C) 2002~2018, Beijing FMSoft Technologies Co., Ltd.
Copyright (C) 1998~2002, WEI Yongming
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Or,
As this program is a library, any link to this program must follow
GNU General Public License version 3 (GPLv3). If you cannot accept
GPLv3, you need to be licensed from FMSoft.
If you have got a commercial license of this program, please use it
under the terms and conditions of the commercial license.
For more information about the commercial license, please refer to
<http://www.minigui.com/en/about/licensing-policy/>.
\endverbatim
*/
/*
* $Id: animation.h 10865 2008-08-27 06:52:22Z wangjian $
*
* MiniGUI for Linux/uClinux, eCos, uC/OS-II, VxWorks,
* pSOS, ThreadX, NuCleus, OSE, and Win32.
*/
#ifndef EXT_ANIMATION_H
#define EXT_ANIMATION_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* \addtogroup controls
* @{
*/
/**
* \defgroup mgext_ctrl_animation ANIMATION control and animation GIF (GIF87a/GIF89a) support
* @{
*/
/** Animation frame structure. */
typedef struct _ANIMATIONFRAME
{
/** The disposal method (from GIF89a specification):
* Indicates the way in which the graphic is to be treated after being displayed.
* - 0\n No disposal specified. The decoder is not required to take any action.
* - 1\n Do not dispose. The graphic is to be left in place.
* - 2\n Restore to background color. The area used by the frame must be restored to
* the background color.
* - 3\n Restore to previous. The decoder is required to restore the area overwritten by
* the frmae with what was there prior to rendering the frame.
*/
int disposal;
/** The x-coordinate of top-left corner of the frame in whole animation screen. */
int off_x;
/** The y-coordinate of top-left corner of the frame in whole animation screen. */
int off_y;
/** The width of the frame. */
unsigned int width;
/** The height of the frame. */
unsigned int height;
/** The time of the frame will be display, in the unit of animation time_unit. */
unsigned int delay_time;
/** The memdc compatible with the gif image. */
HDC mem_dc;
/** The bits of the mem_dc, should be freed after deleting the mem_dc. */
Uint8* bits;
/** The next frame */
struct _ANIMATIONFRAME* next;
/** The previous frame */
struct _ANIMATIONFRAME* prev;
} ANIMATIONFRAME;
/** Animation structure */
typedef struct _ANIMATION
{
/** The width of the animation. */
unsigned int width;
/** The height of the animation. */
unsigned int height;
/** The background color */
RGB bk;
/** The number of all frames. */
int nr_frames;
/**
* The unit of the time will be used count the delay time of every frame.
* The default is 1, equal to 10ms.
*/
int time_unit;
/** Pointer to the animation frame.*/
ANIMATIONFRAME* frames;
} ANIMATION;
/**
* \fn ANIMATION* CreateAnimationFromGIF89a (HDC hdc, MG_RWops* area)
* \brief Creates an ANIMATION obeject from a GIF 89a data source.
*
* This function load a GIF 89a graphic from the data source \a area,
* and create an ANIMATION object from the GIF 89a data.
*
* \param hdc The dc will be used to create BITMAP object for the animation frame.
* \param area The data source.
*
* \return This function returns an ANIMATION object when success, otherwise NULL.
*
* \sa DestroyAnimation, ANIMATION
*/
ANIMATION* CreateAnimationFromGIF89a (HDC hdc, MG_RWops* area);
/**
* \fn ANIMATION* CreateAnimationFromGIF89aFile (HDC hdc, const char* file)
* \brief Creates an ANIMATION obeject from a GIF 89a file.
*
* This function load a GIF 89a graphic from the file \a file,
* and create an ANIMATION object.
*
* \param hdc The dc will be used to create BITMAP object for the animation frame.
* \param file The file name.
*
* \return This function returns an ANIMATION object when success, otherwise NULL.
*
* \sa DestroyAnimation, ANIMATION
*/
MG_EXPORT ANIMATION* CreateAnimationFromGIF89aFile (HDC hdc, const char* file);
/**
* \fn ANIMATION* CreateAnimationFromGIF89aMem (HDC hdc, const void* mem, int size)
* \brief Creates an ANIMATION obeject from a GIF 89a memory data.
*
* This function load a GIF 89a graphic from the memory \a mem which
* is \a size long and create an ANIMATION object from the GIF 89a data.
*
* \param hdc The dc will be used to create BITMAP object for the animation frame.
* \param mem The pointer to the memory.
* \param size The size of the memory.
*
* \return This function returns an ANIMATION object when success, otherwise NULL.
*
* \sa DestroyAnimation, ANIMATION
*/
MG_EXPORT ANIMATION* CreateAnimationFromGIF89aMem (HDC hdc, const void* mem, int size);
/**
* \fn void DestroyAnimation (ANIMATION* anim, BOOL free_it)
* \brief Destories an ANIMATION object.
*
* This function destroies the ANIMATION object \a anim, and
* free it if \a free_it is TRUE.
*
* \param anim Pointer to the ANIMATION object.
* \param free_it Specify whether free the object by calling \a free(3).
*
* \sa CreateAnimationFromGIF89a, ANIMATION
*/
MG_EXPORT void DestroyAnimation (ANIMATION* anim, BOOL free_it);
/** Control class name of ANIMATION control. */
#define CTRL_ANIMATION ("Animation")
/** Return values of ANIMATION control. */
#define ANIMATION_OKAY 0
/** Return values of ANIMATION control. */
#define ANIMATION_ERR 1
/**
* \defgroup mgext_ctrl_animation_styles Styles of ANIMATION control
*
* This control can be used to play the animation object, and
* you should specify the animation object when you create the
* control by using the dwAddData:
*
* \code
*
* HWND hwnd;
* ANIMATION* anim = CreateAnimationFromGIF89aFile (HDC_SCREEN, "banner.gif");
*
* if (anim == NULL)
* goto error;
*
* hwnd = CreateWindow (CTRL_ANIMATION,
* "",
* WS_VISIBLE | ANS_AUTOLOOP,
* 100,
* 10, 10, 300, 200, hWnd, (DWORD)anim);
* SendMessage (hwnd, ANM_STARTPLAY, 0, 0);
*
* \endcode
*
* @{
*/
/**
* \def ANS_AUTOLOOP
* \brief Loop playing the animation automatically.
*/
#define ANS_AUTOLOOP 0x0001L
/**
* \def ANS_SCALED
* \brief Scale the animation to the control size.
*/
#define ANS_SCALED 0x0002L
/**
* \def ANS_FITTOANI
* \brief Resize the control to fit the animation.
*/
#define ANS_FITTOANI 0x0004L
/**
* \def ANS_WINBGC
* \brief Use the background color of the window.
*/
#define ANS_WINBGC 0x0010L
/** @} end of mgext_ctrl_animation_styles */
/**
** \defgroup mgext_control_animation_msgs Messages of ANIMATION control
* @{
*/
/**
* \def ANM_SETANIMATION
* \brief Sets the animation object for the control.
*
* An application can send ANM_SETANIMATION to set the animation object of a control.
*
* \code
* ANM_SETANIMATION
* ANIMATION* anim;
*
* wParam = 0;
* lParam = (LPARAM)anim;
* \endcode
*
* \return The old animation object.
*/
#define ANM_SETANIMATION 0xF110
/**
* \def ANM_GETANIMATION
* \brief Gets the animation object of the control.
*
* An application can send ANM_GETANIMATION to retrive the animation object of a control.
*
* \code
* ANM_GETANIMATION
*
* wParam = 0;
* lParam = 0;
* \endcode
*
* \return The current animation object of the control.
*/
#define ANM_GETANIMATION 0xF111
/**
* \def ANM_STARTPLAY
* \brief Indicates the control to start playing the animation.
*
* The animation will not be played when create the control,
* an application should send ANM_STARTPLAY to an animation control
* to start playing the animation.
*
* \code
* ANM_STARTPLAY
*
* wParam = 0;
* lParam = 0;
* \endcode
*
* \return Always be zero.
*/
#define ANM_STARTPLAY 0xF112
/**
* \def ANM_PAUSE_RESUME
* \brief Indicates the control to pause/resume playing the animation.
*
* An application can send ANM_PAUSE_RESUME to an animation control
* to pause/resume playing the animation.
*
* \code
* ANM_PAUSE_RESUME
*
* wParam = 0;
* lParam = 0;
* \endcode
*
* \return Always be zero.
*/
#define ANM_PAUSE_RESUME 0xF113
/**
* \def ANM_STOPPLAY
* \brief Indicates the control to stop playing the animation.
*
* An application can send ANM_STOPPLAY to an animation control
* to stop playing the animation. The control will display the
* first frame of the animation.
*
* \code
* ANM_STOPPLAY
*
* wParam = 0;
* lParam = 0;
* \endcode
*
* \return Always be zero.
*/
#define ANM_STOPPLAY 0xF114
#define ANM_MSGMAX 0xF120
/** @} end of mgext_ctrl_animation_msgs */
/**
* \defgroup mgext_ctrl_animation_ncs Notification code of ANIMATION control
* @{
*/
/**
* \def ANNC_CLICKED
* \brief Indicates the user has clicked the control
*/
#define ANNC_CLICKED 1
/**
* \def ANNC_DBLCLK
* \brief Indicates the user has double clicked the control
*/
#define ANNC_DBLCLK 2
/**
* \def ANNC_NOFRAME
* \brief Indicates that there is no frame to play.
*/
#define ANNC_NOFRAME 3
/** @} end of mgext_ctrl_animation_ncs */
/** @} end of mgext_ctrl_animation */
/** @} end of controls */
#ifdef __cplusplus
}
#endif
#endif /* EXT_ANIMATION_H */