452 lines
14 KiB
C
Executable File
452 lines
14 KiB
C
Executable File
#ifndef _NET_COMMON_H
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#include "NetCommon.h"
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#endif
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#include <stdio.h>
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#ifdef VXWORKS
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#include <inetLib.h>
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#endif
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/* Some systems (e.g., SunOS) have header files that erroneously declare inet_addr() as taking no arguments.
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* This confuses C++. To overcome this, we use our own routine, implemented in C.
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*/
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unsigned our_inet_addr(cp)
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char const* cp;
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{
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return inet_addr(cp);
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}
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#if defined(__WIN32__) || defined(_WIN32)
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#ifndef IMN_PIM
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#define WS_VERSION_CHOICE1 0x202/*MAKEWORD(2,2)*/
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#define WS_VERSION_CHOICE2 0x101/*MAKEWORD(1,1)*/
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int initializeWinsockIfNecessary(void) {
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/* We need to call an initialization routine before
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* we can do anything with winsock. (How fucking lame!):
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*/
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static int _haveInitializedWinsock = 0;
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WSADATA wsadata;
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if (!_haveInitializedWinsock) {
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if ((WSAStartup(WS_VERSION_CHOICE1, &wsadata) != 0)
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&& ((WSAStartup(WS_VERSION_CHOICE2, &wsadata)) != 0)) {
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return 0; /* error in initialization */
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}
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if ((wsadata.wVersion != WS_VERSION_CHOICE1)
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&& (wsadata.wVersion != WS_VERSION_CHOICE2)) {
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WSACleanup();
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return 0; /* desired Winsock version was not available */
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}
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_haveInitializedWinsock = 1;
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}
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return 1;
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}
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#else
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int initializeWinsockIfNecessary(void) { return 1; }
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#endif
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#else
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#define initializeWinsockIfNecessary() 1
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#endif
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#ifndef NULL
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#define NULL 0
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#endif
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#ifdef USE_SYSTEM_RANDOM
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/* Use the system-supplied "random()" and "srandom()" functions */
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#include <stdlib.h>
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long our_random() {
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#if defined(__WIN32__) || defined(_WIN32)
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return rand();
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#else
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return random();
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#endif
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}
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void our_srandom(unsigned int x) {
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#if defined(__WIN32__) || defined(_WIN32)
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srand(x);
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#else
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srandom(x);
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#endif
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}
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#else
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/* Use our own implementation of the "random()" and "srandom()" functions */
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/*
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* random.c:
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*
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* An improved random number generation package. In addition to the standard
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* rand()/srand() like interface, this package also has a special state info
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* interface. The our_initstate() routine is called with a seed, an array of
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* bytes, and a count of how many bytes are being passed in; this array is
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* then initialized to contain information for random number generation with
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* that much state information. Good sizes for the amount of state
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* information are 32, 64, 128, and 256 bytes. The state can be switched by
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* calling the our_setstate() routine with the same array as was initiallized
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* with our_initstate(). By default, the package runs with 128 bytes of state
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* information and generates far better random numbers than a linear
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* congruential generator. If the amount of state information is less than
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* 32 bytes, a simple linear congruential R.N.G. is used.
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*
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* Internally, the state information is treated as an array of longs; the
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* zeroeth element of the array is the type of R.N.G. being used (small
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* integer); the remainder of the array is the state information for the
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* R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
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* state information, which will allow a degree seven polynomial. (Note:
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* the zeroeth word of state information also has some other information
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* stored in it -- see our_setstate() for details).
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*
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* The random number generation technique is a linear feedback shift register
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* approach, employing trinomials (since there are fewer terms to sum up that
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* way). In this approach, the least significant bit of all the numbers in
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* the state table will act as a linear feedback shift register, and will
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* have period 2^deg - 1 (where deg is the degree of the polynomial being
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* used, assuming that the polynomial is irreducible and primitive). The
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* higher order bits will have longer periods, since their values are also
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* influenced by pseudo-random carries out of the lower bits. The total
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* period of the generator is approximately deg*(2**deg - 1); thus doubling
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* the amount of state information has a vast influence on the period of the
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* generator. Note: the deg*(2**deg - 1) is an approximation only good for
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* large deg, when the period of the shift register is the dominant factor.
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* With deg equal to seven, the period is actually much longer than the
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* 7*(2**7 - 1) predicted by this formula.
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*/
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/*
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* For each of the currently supported random number generators, we have a
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* break value on the amount of state information (you need at least this
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* many bytes of state info to support this random number generator), a degree
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* for the polynomial (actually a trinomial) that the R.N.G. is based on, and
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* the separation between the two lower order coefficients of the trinomial.
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*/
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#define TYPE_0 0 /* linear congruential */
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#define BREAK_0 8
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#define DEG_0 0
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#define SEP_0 0
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#define TYPE_1 1 /* x**7 + x**3 + 1 */
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#define BREAK_1 32
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#define DEG_1 7
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#define SEP_1 3
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#define TYPE_2 2 /* x**15 + x + 1 */
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#define BREAK_2 64
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#define DEG_2 15
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#define SEP_2 1
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#define TYPE_3 3 /* x**31 + x**3 + 1 */
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#define BREAK_3 128
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#define DEG_3 31
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#define SEP_3 3
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#define TYPE_4 4 /* x**63 + x + 1 */
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#define BREAK_4 256
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#define DEG_4 63
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#define SEP_4 1
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/*
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* Array versions of the above information to make code run faster --
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* relies on fact that TYPE_i == i.
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*/
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#define MAX_TYPES 5 /* max number of types above */
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static int const degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
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static int const seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
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/*
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* Initially, everything is set up as if from:
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*
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* our_initstate(1, &randtbl, 128);
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*
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* Note that this initialization takes advantage of the fact that srandom()
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* advances the front and rear pointers 10*rand_deg times, and hence the
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* rear pointer which starts at 0 will also end up at zero; thus the zeroeth
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* element of the state information, which contains info about the current
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* position of the rear pointer is just
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*
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* MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
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*/
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static long randtbl[DEG_3 + 1] = {
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TYPE_3,
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0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
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0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
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0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
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0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
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0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
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0x27fb47b9,
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};
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/*
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* fptr and rptr are two pointers into the state info, a front and a rear
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* pointer. These two pointers are always rand_sep places aparts, as they
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* cycle cyclically through the state information. (Yes, this does mean we
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* could get away with just one pointer, but the code for random() is more
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* efficient this way). The pointers are left positioned as they would be
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* from the call
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*
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* our_initstate(1, randtbl, 128);
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*
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* (The position of the rear pointer, rptr, is really 0 (as explained above
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* in the initialization of randtbl) because the state table pointer is set
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* to point to randtbl[1] (as explained below).
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*/
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static long* fptr = &randtbl[SEP_3 + 1];
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static long* rptr = &randtbl[1];
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/*
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* The following things are the pointer to the state information table, the
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* type of the current generator, the degree of the current polynomial being
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* used, and the separation between the two pointers. Note that for efficiency
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* of random(), we remember the first location of the state information, not
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* the zeroeth. Hence it is valid to access state[-1], which is used to
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* store the type of the R.N.G. Also, we remember the last location, since
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* this is more efficient than indexing every time to find the address of
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* the last element to see if the front and rear pointers have wrapped.
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*/
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static long *state = &randtbl[1];
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static int rand_type = TYPE_3;
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static int rand_deg = DEG_3;
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static int rand_sep = SEP_3;
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static long* end_ptr = &randtbl[DEG_3 + 1];
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/*
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* srandom:
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*
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* Initialize the random number generator based on the given seed. If the
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* type is the trivial no-state-information type, just remember the seed.
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* Otherwise, initializes state[] based on the given "seed" via a linear
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* congruential generator. Then, the pointers are set to known locations
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* that are exactly rand_sep places apart. Lastly, it cycles the state
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* information a given number of times to get rid of any initial dependencies
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* introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
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* for default usage relies on values produced by this routine.
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*/
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long our_random(void); /*forward*/
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void
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our_srandom(unsigned int x)
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{
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register int i;
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if (rand_type == TYPE_0)
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state[0] = x;
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else {
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state[0] = x;
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for (i = 1; i < rand_deg; i++)
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state[i] = 1103515245 * state[i - 1] + 12345;
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fptr = &state[rand_sep];
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rptr = &state[0];
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for (i = 0; i < 10 * rand_deg; i++)
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(void)our_random();
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}
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}
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/*
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* our_initstate:
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*
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* Initialize the state information in the given array of n bytes for future
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* random number generation. Based on the number of bytes we are given, and
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* the break values for the different R.N.G.'s, we choose the best (largest)
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* one we can and set things up for it. srandom() is then called to
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* initialize the state information.
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*
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* Note that on return from srandom(), we set state[-1] to be the type
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* multiplexed with the current value of the rear pointer; this is so
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* successive calls to our_initstate() won't lose this information and will be
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* able to restart with our_setstate().
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*
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* Note: the first thing we do is save the current state, if any, just like
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* our_setstate() so that it doesn't matter when our_initstate is called.
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*
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* Returns a pointer to the old state.
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*/
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char *
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our_initstate(seed, arg_state, n)
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unsigned int seed; /* seed for R.N.G. */
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char *arg_state; /* pointer to state array */
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int n; /* # bytes of state info */
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{
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register char *ostate = (char *)(&state[-1]);
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if (rand_type == TYPE_0)
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state[-1] = rand_type;
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else
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state[-1] = MAX_TYPES * (rptr - state) + rand_type;
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if (n < BREAK_0) {
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#ifdef DEBUG
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(void)fprintf(stderr,
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"random: not enough state (%d bytes); ignored.\n", n);
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#endif
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return(0);
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}
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if (n < BREAK_1) {
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rand_type = TYPE_0;
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rand_deg = DEG_0;
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rand_sep = SEP_0;
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} else if (n < BREAK_2) {
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rand_type = TYPE_1;
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rand_deg = DEG_1;
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rand_sep = SEP_1;
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} else if (n < BREAK_3) {
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rand_type = TYPE_2;
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rand_deg = DEG_2;
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rand_sep = SEP_2;
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} else if (n < BREAK_4) {
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rand_type = TYPE_3;
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rand_deg = DEG_3;
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rand_sep = SEP_3;
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} else {
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rand_type = TYPE_4;
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rand_deg = DEG_4;
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rand_sep = SEP_4;
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}
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state = &(((long *)arg_state)[1]); /* first location */
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end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
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our_srandom(seed);
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if (rand_type == TYPE_0)
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state[-1] = rand_type;
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else
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state[-1] = MAX_TYPES*(rptr - state) + rand_type;
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return(ostate);
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}
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/*
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* our_setstate:
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*
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* Restore the state from the given state array.
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*
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* Note: it is important that we also remember the locations of the pointers
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* in the current state information, and restore the locations of the pointers
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* from the old state information. This is done by multiplexing the pointer
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* location into the zeroeth word of the state information.
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*
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* Note that due to the order in which things are done, it is OK to call
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* our_setstate() with the same state as the current state.
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*
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* Returns a pointer to the old state information.
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*/
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char *
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our_setstate(arg_state)
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char *arg_state;
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{
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register long *new_state = (long *)arg_state;
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register int type = new_state[0] % MAX_TYPES;
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register int rear = new_state[0] / MAX_TYPES;
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char *ostate = (char *)(&state[-1]);
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if (rand_type == TYPE_0)
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state[-1] = rand_type;
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else
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state[-1] = MAX_TYPES * (rptr - state) + rand_type;
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switch(type) {
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case TYPE_0:
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case TYPE_1:
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case TYPE_2:
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case TYPE_3:
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case TYPE_4:
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rand_type = type;
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rand_deg = degrees[type];
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rand_sep = seps[type];
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break;
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default:
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#ifdef DEBUG
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(void)fprintf(stderr,
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"random: state info corrupted; not changed.\n");
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#endif
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break;
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}
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state = &new_state[1];
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if (rand_type != TYPE_0) {
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rptr = &state[rear];
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fptr = &state[(rear + rand_sep) % rand_deg];
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}
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end_ptr = &state[rand_deg]; /* set end_ptr too */
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return(ostate);
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}
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/*
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* random:
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*
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* If we are using the trivial TYPE_0 R.N.G., just do the old linear
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* congruential bit. Otherwise, we do our fancy trinomial stuff, which is
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* the same in all the other cases due to all the global variables that have
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* been set up. The basic operation is to add the number at the rear pointer
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* into the one at the front pointer. Then both pointers are advanced to
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* the next location cyclically in the table. The value returned is the sum
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* generated, reduced to 31 bits by throwing away the "least random" low bit.
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*
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* Note: the code takes advantage of the fact that both the front and
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* rear pointers can't wrap on the same call by not testing the rear
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* pointer if the front one has wrapped.
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*
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* Returns a 31-bit random number.
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*/
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long our_random() {
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long i;
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if (rand_type == TYPE_0) {
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i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff;
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} else {
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/* Make copies of "rptr" and "fptr" before working with them, in case we're being called concurrently by multiple threads: */
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long* rp = rptr;
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long* fp = fptr;
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/* Make sure "rp" and "fp" are separated by the correct distance (again, allowing for concurrent access): */
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if (!(fp == rp+SEP_3 || fp+DEG_3 == rp+SEP_3)) {
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/* A rare case that should occur only if we're being called concurrently by multiple threads. */
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/* Restore the proper separation between the pointers: */
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if (rp <= fp) rp = fp-SEP_3; else rp = fp+DEG_3-SEP_3;
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}
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*fp += *rp;
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i = (*fp >> 1) & 0x7fffffff; /* chucking least random bit */
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if (++fp >= end_ptr) {
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fp = state;
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++rp;
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} else if (++rp >= end_ptr) {
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rp = state;
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}
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/* Restore "rptr" and "fptr" from our working copies: */
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rptr = rp;
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fptr = fp;
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}
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return i;
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}
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#endif
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u_int32_t our_random32() {
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/* Return a 32-bit random number.
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Because "our_random()" returns a 31-bit random number, we call it a second
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time, to generate the high bit.
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(Actually, to increase the likelhood of randomness, we take the middle 16 bits of two successive calls to "our_random()")
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*/
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long random_1 = our_random();
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u_int32_t random16_1 = (u_int32_t)(random_1&0x00FFFF00);
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long random_2 = our_random();
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u_int32_t random16_2 = (u_int32_t)(random_2&0x00FFFF00);
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return (random16_1<<8) | (random16_2>>8);
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}
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#ifdef USE_OUR_BZERO
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#ifndef __bzero
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void
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__bzero (to, count)
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char *to;
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int count;
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{
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while (count-- > 0)
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{
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*to++ = 0;
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}
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}
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#endif
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#endif
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